![]() ![]() Storyline and its progression, characters, monsters and bows, viruses / parasites and other infectious material, replayability, extra game modes and campy / over the top nature. Like why? There are more things than that which makes resident evil games, well resident evil. I dont like how people only care about the " survival horror " aspect of re and nothing else. Due to this main reason ı think re4 / re5 / re6 are good re games in the series. ) Basically the transition from survival horror to action horror made sense, not only gameplaywise but storywise too. ( which is more action oriented than re5. This also applies to re5 ( which is more action oriented than re4. The games already started to become more action oriented with re2 and this process continued in re3 and recv anyways so it didnt suddenly happen with re4 when the games became action horror. Imo resident evil was always campy and over the top and ı saw this as a good thing which gives the franchise charm. I already played all re games along with spinoffs with the exception of mercenaries 3d.
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