![]() ![]() If you’re at GDC itself, you can see a more detailed tech preview of the engine on Wednesday 4 March or if you’re a studio, you can apply for beta access via the link below. The news release does mention that developer Fatshark is using the engine on its upcoming PC/PS4/Xbox One title Warhammer: End Times – Vermintide, but since it’s Bitsquid’s old parent company, that’s no real surprise. Modern Data-Driven Architecture and Powerful Rendering CapabilitiesĪ data-driven core architecture makes it easier for a user to change the look of a game without having to rewrite and re-compile the engine.īeyond that, the teaser video (top of story) is pretty enigmatic, and the Stingray product site doesn’t yet include a feature list, or any information about pricing or release dates.Autodesk is to preview Stingray, a new game engine based on the core technology behind the Bitsquid engine it acquired last year, at the GDC 2015 conference this week.Īccording to Autodesk’s press release, key advances in Stingray include:Ī live link between Stingray and multiple target devices allows game designers to evaluate their games simultaneously on multiple platforms.Ī more efficient pipeline to export 3D content.
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